As a designer you are used to dealing with tight deadlines. But not only designers should know, that a too short deadline is not good for neither the designer nor the client. Great projects require a specific amount of time in order to be truly great. Ideas can take forever to mature or hit you like a lightning bolt, but even in the latter case you'll need time to research, reflect and finally turn that idea into a design, a product or whatever you are doing.
The interactive exhibit DEADLINE visualizes this very topic in a minimal yet playful way. Making use of the all-time classic Hangman game and its principle of guessing words by filling out the individual letters, the visitor should try to beat the clock. What the audience did not know was that there was no way to win the game, as the number of moves was limited (meaning: trying to guess a 10 letter word was over after filling out 9 letters at most).
Referring to the veritable impossibility of creative work under extreme conditions of time, the term deadline is taken literally and symbolized by the rope.
This is a small excerpt of projects I have done from 2010 to 2013.
The selection features projects from different design fields to show my widespread interests and abilities.